Writer's handbook
Who this is for
This handbook is for writers. It shows what a book on Verhaler looks like, what you can build in the editor, and how readers play through the result. You don't need an account to read it.
It covers everything you'll use as a writer: Chapters, Glossary Items, the seven Dynamic Components, Triggers, Snapshots, Reading Simulation, publishing, and payouts. Each page explains what a feature does, how to set it up, and the mistakes people make with it.
How the docs are organised
The handbook has four parts. Most pages embed the modal they describe, filled with example data, so you can see the real form before you open it in the editor.
Chapters, paragraphs, Glossary Items, Triggers, media, and the Story Canvas. Start here if you're new to the editor.
The seven interactive parts of a story: Decision Templates, Dice Templates, Dialogue Templates, Combat Templates, Trade Screens, Calculations, and Backgrounds.
Test your book yourself, save versions you can return to, and publish expansions readers can buy.
Earnings, fees, and how payouts reach your bank account.
Start here
If you're new, read Story Flow first. It takes about ten minutes and the rest of the handbook builds on it. After that, Chapters and Glossary Items cover the two things you'll spend most of your time writing.
If you already have chapters written and want to make them interactive, go straight to the Dynamic Components overview.
Where to get help
If the docs don't cover your problem (billing, your account, something broken), email [email protected] and we'll reply. For writing questions, or to share drafts and swap notes with other writers, use the community. For what's allowed on the platform, see the Acceptable Use Policy and the Terms of Service.